Classes

Need an after school program that fits your gamer’s interests?
Want to supplement current activities with something
focused on the technology?

The Gaming Studio offers top quality after school programs which combine high level instruction, a fun environment, access to those who “game” for a living, and a healthy social outlet for the gamer in your family.  For the true gamer, interested in all things “tech,” The Gaming Studio is their new favorite place to hang out!

Class offerings include video game design, coding, robotics, 3D game design, animation, minecraft, computer programming, and more. Scroll below to view our class schedule and offerings. Click on each class to view a detailed description.

$479 for each 10 week session, with $50 required to pre-register.
Classes are 1 hour and 30 minutes long, once per week.

Enroll Here or Call: (516) 364-1800

Hover over class title to view the course description. Classes are color coded by grade level.

Weekdays:

Monday Tuesday Wednesday Thursday Friday
Elements of Game Design
4:30 pm - 6:00 pm
Elements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
Elements of Game DesignElements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.

Technology Explorers
4:30 pm - 6:00 pm
Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Technology ExplorersOur Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Intro to VEXIQ Robotics
4:30 pm - 6:00 pm
This course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
Intro to VEXIQ RoboticsThis course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
Intro to Lego Robotics
4:30 pm - 6:00 pm

Minecraft for Beginners
4:30 pm - 6:00 pm
Minecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!
Minecraft for BeginnersMinecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!

Minecraft Modding
4:30 pm - 6:00 pm
Minecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).
Minecraft ModdingMinecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).

Wednesday

  • Elements of Game Design Elements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
    4:30 pm - 6:00 pm
  • Technology Explorers Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
    4:30 pm - 6:00 pm

Thursday

  • Intro to VEXIQ Robotics This course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
    4:30 pm - 6:00 pm

Friday

  • 4:30 pm - 6:00 pm
  • Minecraft for Beginners Minecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!
    4:30 pm - 6:00 pm
  • Minecraft Modding Minecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).
    4:30 pm - 6:00 pm
Monday Tuesday Wednesday Thursday Friday
Intro to VEXIQ Robotics
4:30 pm - 6:00 pm
This course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
Intro to VEXIQ RoboticsThis course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
Intro to Lego Robotics
4:30 pm - 6:00 pm

Minecraft Modding
4:30 pm - 6:00 pm
Minecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).
Minecraft ModdingMinecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).

Thursday

  • Intro to VEXIQ Robotics This course introduces students to computer programming logic and reasoning skills using the VEX IQ robotics engineering context. Students learn to build a robot and program basic movement, sensors, program flow, and direct control. Students come away with understanding key robotics and programming concepts. By the end of the class students will be tasked with designing and building a robot to play with other teams in a game-based engineering challenge. Depending on the level of engagement, skill, and ability to work in a group, some students will be invited to join our competition team.
    4:30 pm - 6:00 pm

Friday

  • 4:30 pm - 6:00 pm
  • Minecraft Modding Minecraft Modding is designed to teach students how to program modifications to Minecraft. Students will create blocks, tools, and items that were not previously in the game. Students will learn how to creatively brainstorm, think thematically, and personalize Minecraft to their taste to create Minecraft modifications (MODS).
    4:30 pm - 6:00 pm
No events hours available!
Monday Tuesday Wednesday Thursday Friday
Elements of Game Design
4:30 pm - 6:00 pm
Elements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
Elements of Game DesignElements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.

Technology Explorers
4:30 pm - 6:00 pm
Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Technology ExplorersOur Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Minecraft for Beginners
4:30 pm - 6:00 pm
Minecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!
Minecraft for BeginnersMinecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!

Wednesday

  • Elements of Game Design Elements of Game Design -- for GRADES 4-8 -- is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
    4:30 pm - 6:00 pm
  • Technology Explorers Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
    4:30 pm - 6:00 pm

Friday

  • Minecraft for Beginners Minecraft for Beginners is designed to teach the fundamentals of the game, and improve on skills that are essential to playing and creating in both survival mode and in creative mode. Students will learn how to build a house, create redstone machines, and survive the night from the monsters that lurk about! Students will also learn how to make and join and a server and participate in contests such as a house-design-off!
    4:30 pm - 6:00 pm
No events available!

Saturday:

Saturday
Elements of Game Design
10:00 am - 11:30 am
Elements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
Elements of Game DesignElements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.

Technology Explorers
10:00 am - 11:30 am
Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Technology ExplorersOur Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Introduction to Java
11:30 am - 1:00 pm
Introduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
Introduction to JavaIntroduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.

Introduction to Python
11:30 am - 1:00 pm
Introduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
Introduction to PythonIntroduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.

Saturday

  • Elements of Game Design Elements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
    10:00 am - 11:30 am
  • Technology Explorers Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
    10:00 am - 11:30 am
  • Introduction to Java Introduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
    11:30 am - 1:00 pm
  • Introduction to Python Introduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
    11:30 am - 1:00 pm
No events hours available!
Saturday
Introduction to Java
11:30 am - 1:00 pm
Introduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
Introduction to JavaIntroduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.

Introduction to Python
11:30 am - 1:00 pm
Introduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
Introduction to PythonIntroduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.

Saturday

  • Introduction to Java Introduction to Java introduces computer programming using the JAVA programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
    11:30 am - 1:00 pm
  • Introduction to Python Introduction to Python introduces computer programming using the Python programming language with object-oriented programming principles. Emphasis is placed on event-driven programming methods, including creating and manipulating objects and classes.
    11:30 am - 1:00 pm
Saturday
Elements of Game Design
10:00 am - 11:30 am
Elements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
Elements of Game DesignElements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.

Technology Explorers
10:00 am - 11:30 am
Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
Technology ExplorersOur Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft

Saturday

  • Elements of Game Design Elements of Game Design is part of a one year long course in game design. Students will learn how to use various game design tools to construct their own games. We engage students with age appropriate tools to help them understand the various elements of a game. We transition students from playing games to making their own games. While learning to make games students learn to apply mathematics concepts such as coordinate geometry, randomization, and time to their designs.
    10:00 am - 11:30 am
  • Technology Explorers Our Technology Explorers program introduces students to a new technology every two weeks. Students will work on different projects based on the following curriculum themes: 1. Lego Robotics (Engineering); 2. Little Bits (Electronic Circuits); 3. Stop Motion Animation (Digital Design); 4. Game Design; 5. Coding for Kids; 6. Drawing; 7. Minecraft
    10:00 am - 11:30 am
No events available!